Wind-Up Carrier Zenmaity
WATER

Wind-Up Carrier Zenmaity

  • Archetype:
  • Wind-Up

  • ATK:
  • 1500

  • DEF:
  • 1500

  • View:
  • 3981




2 Level 3 monsters Once per turn: You can detach 1 Xyz Material from this card; Special Summon 1 "Wind-Up" monster from your hand or Deck. When a face-up "Wind-Up" monster on the field is destroyed and sent to your Graveyard (except during the Damage Step): You can detach 1 Xyz Material from this card to target that monster; return that target to the hand.




 
 
AI Power Analysis
ExtenderConfidence: MediumEvaluated Oct 7, 2026
58± 6/ 100
Power Score
Intrinsic 55
Deck 59

Wind-Up Carrier Zenmaity — Power Evaluation

Final Score: 58 ± 6 · Confidence: Medium

  • Intrinsic: 55 · Deck: 59 · Meta: provisional
  • Primary role: Extender · Secondary: Recovery/Recursion

Why it scores here

Zenmaity's power comes from its detach-to-summon effect: once per turn it turns one Xyz Material into a Wind-Up body from hand or Deck, so it converts a Level 3 pair into board presence and card-neutral extension. Its second effect returns a destroyed face-up Wind-Up to hand, which adds recovery but no opponent interaction. The 1500 ATK and the Xyz frame earn nothing; the score rests on accessibility, extension, and deck fit, and it is held down by a Rank 3 material limit and the absence of combo data.

Axis scores

Axis Score Evidence
Accessibility 62 Needs two Level 3 materials on the field, but 222 decks run it, 93% with Wind-Up Rat, and it is in 40 archetypes' decks (observed; the Level 3 requirement is verified from text).
Combo & Conversion 55 Summons one Wind-Up body per turn from hand or Deck, a single extra body rather than a full board, with no recorded combo boards to confirm more (inferred from text).
Resource Economy 60 Detach-to-summon turns a material into a monster, so it adds a body without card loss; the GY-trigger return is a recovery of own monster, not a card gain (inferred from text).
Effect & Interaction 20 Both effects act on the controller's own Wind-Up monsters; it has no negation, removal, or hand-trap reach (verified from text).
Material Utility 30 As a Rank 3 Xyz it is a material for nothing except Rank 3 Xyz plays, and it is not a generic material body (verified from text).
Resilience & Flexibility 50 Two once-per-turn effects give two uses per turn, but both depend on Xyz Materials and on Wind-Up monsters being on the field (inferred from text).
Deck-Building Efficiency 70 Runs at a 2.04 average copy count across 222 decks with no garnet or lock restriction, and three copies are legal (observed from deck stats, verified legality).

Calculation

Weight profile: 0.7 Extender + 0.3 Recovery/Recursion. Intrinsic ≈ 55, Deck ≈ 59, Meta = provisional. Modifiers: none. Final formula: 0.40*Intrinsic + 0.60*Deck

Strengths

  • Converts a Xyz Material into a Wind-Up monster from hand or Deck, once per turn
  • Played in 222 recent decks, with 93% co-occurrence with Wind-Up Rat and 86% with Maxx "C"
  • Second effect recovers a destroyed Wind-Up to hand, giving recovery across turns
  • No garnet or lock cost; three copies are routinely run

Weaknesses

  • Two Level 3 materials are needed on the field, which limits when it can be summoned
  • Effect interaction is zero: no negation, removal, or hand-trap reach
  • Material utility is poor: as a Rank 3 Xyz it is not a generic material body
  • Combo evidence is absent, so combo conversion rests on text inference

Counters / choke points

  • Negation or effect-negation of the Xyz, which stops both once-per-turn effects
  • Monster removal or the opponent's hand traps that stop the detach cost

Best use

Extender / recursion body for Wind-Up boards. Decks: Wind-Up, Goblin Biker, Radiant Typhoon. Suggested copies: 2.

Evidence & gaps

  • Verified: Xyz Monster, Level 3 Xyz with two Level 3 materials required, 1500 ATK; Once-per-turn detach to Special Summon one Wind-Up from hand or Deck; Once-per-turn GY-trigger return of a destroyed face-up Wind-Up to hand; Legal in TCG, OCG, MasterDuel and DuelLinks
  • Observed: Appears in 222 decks at an average of 2.04 copies per deck; Co-occurs with Wind-Up Rat in 207 decks (93.2%); Gameplay type 7 in 151 decks (68%)
  • Inferred: Extension and recovery are real roles given the Wind-Up deck share, though combo evidence is absent; Material utility is limited to Rank 3 Xyz plays
  • Data gaps: no combos supplied, so combo conversion and starter/material shares are text-only inference no guides supplied no banlist token, assumed 3 copies (unlimited) usage statistics lists only Burning Abyss at 100% with 1 copy, which is too thin to calibrate inclusion











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